Наше комьюнити:   OpenGL Shader Lab  •  Half-Life FX  •  Форум  
OpenGL Shader Lab

Просмотр комментариев

Показаны комментарии 1-0 из 0

Забавные комментарии в исходниках Quake3 31-05-2009 16:11


C++ Source Code:
//some magic number :)
if (random() > 0.935) {




C++ Source Code:
//if the bot removed itself :)




C++ Source Code:
/* various hacks, don't look :) */




C++ Source Code:
//As for having enough space in a signed int for your datatypes, well,
//it might be better to wait for DOOM 3 before you start porting. :)




C++ Source Code:
// we basically use this while loop to avoid using 'goto' :)




C++ Source Code:
/*
=============
VL_CalcVisibleLightmapPixelArea

nice brute force ;)
=============
*/




C++ Source Code:
//print some nice stuff :)
botimport.Print(PRT_MESSAGE, "AAS data optimized.n");




C++ Source Code:
// FIXME: Brian, we need better fallbacks from partially initialized failures




C++ Source Code:
//FIXME: why multiply by 1.1
forward *= 1.1f;




C++ Source Code:
//FIXME: why multiply with 1.2???
speed *= 1.2f;




C++ Source Code:
//FIXME: wtf doesn't this work? obviously the axial node planes aren't always facing positive!!!




C++ Source Code:
//FIXME: don't do this




C++ Source Code:
//FIXME: is it right to do this here?




C++ Source Code:
// bk010221 - FIXME - DEAD code elimination




C++ Source Code:
// try to melt the windings of the two faces
// FIXME: this is buggy




C++ Source Code:
// FIXME: is this correct now?




C++ Source Code:
// TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build




C++ Source Code:
// FIXME: use something other than clientNum...




C++ Source Code:
if ( !strcmp( cmd, "loaddefered" ) ) { // FIXME: spelled wrong, but not changing for demo




C++ Source Code:
// FIXME: VM should be OS agnostic .. in theory




C++ Source Code:
Com_EventLoop(); // FIXME: if a server restarts here, BAD THINGS HAPPEN!




C++ Source Code:
//FIXME do something more interesting




C++ Source Code:
//FIXME: make this buffer size safe someday




C++ Source Code:
if ( tr.numLightmaps == 1 ) {
    //FIXME: HACK: maps with only one lightmap turn up fullbright for some reason.
    //this avoids this, but isn't the correct solution.
    tr.numLightmaps++;
}




C++ Source Code:
/* sort the array between lo and hi (inclusive)
FIXME: this was lifted and modified from the microsoft lib source...
*/




C++ Source Code:
// We aren't getting an acknowledge for the correct block, drop the client
// FIXME: this is bad... the client will never parse the disconnect message
// because the cgame isn't loaded yet




C++ Source Code:
// FIXME: this shouldn't happen, but it does. Are we decoding the file wrong?




C++ Source Code:
// FIXME: this code just gets worse and worse


Автор: XaeroX

Новости форума
Новые статьи
Вход в систему
Имя:
Пароль:
Помнить меня

[ вход ]
[ регистрация ]
[ забыли пароль? ]

Реклама
Текущие активные пользователи: 29
В данный момент на сайте 0 участников и 29 гостей.


Наш форум: В данный момент на форуме 120 посетителей.
Временная зона GMT. Текущее время 20:44.

На основе AcademCMS v1.3
Авторское право © 2001 - 2009, Chain Studios
Техническая площадка: HLFX.Ru